The uniforms, corridors, equipment, set dressing, and various console user interfaces all adhere to design principles seen directly or inspired by TNG-era television. The aforementioned Starbase boasts familiar docking areas and architecture, and players catch glimpses of familiar ships like the Steamrunner, Nova, and Excelsior-classes in orbit around it. The Resolute, for example, is of a starship class seen fleetingly in Deep Space Nine. Every design we see in these opening scenes seems like they are lifted right out of classic TNG-era Star Trek. The opening hours illustrate this point pretty well: players are delivered via shuttlecraft to a Starbase, where they then assume their posts aboard the Centaur-class U.S.S Resolute. The developers must think it’s pretty cool, too, as their attention to Star Trek worldbuilding is perhaps the best part of this game. We can’t stress enough how cool it is to embody a character in a post- TNG world. Resolute, the player’s home throughout Resurgence. Where Star Trek: Resurgence Shines The U.S.S. The negative aspects can possibly be addressed by the developers in the future. We’ll be upfront: Resurgence has good and bad things going for it – but importantly, the positive aspects of this release reside in areas that truly matter: storytelling, worldbuilding, and embodying the Star Trek ethos. Surely this game has had enough time to be baked properly, yeah? Furthering the hype is that Resurgence was delayed from October 2022 to May 2023, no small space of time in the video game world. This title allows players to embody two members of the U.S.S Resolute, and the game promises to make player decision-making the forefront of its gameplay. Telltale Games, after all, was a company that grew to fame for such narrative, decision-based games from popular franchises such as The Walking Dead, Game of Thrones, and Guardians of the Galaxy, among other well-known properties.īringing their narrative expertise from their critically acclaimed company to the Star Trek universe is an exciting concept, and we have never had a Trek game like Resurgence. It’s a rare event when any Star Trek game is released, as gamers only have had the kid-friendly Star Trek Prodigy: Supernova and the 13-year-old Star Trek Online dominate the franchise’s gaming conversation recently.ĭramatic Labs, a studio comprised of former Telltale Games members, is hoping to shake up the conversation. To paraphrase a certain ambassadorial Vulcan, it provides Infinite Diversity in Infinite Combinations meaning that taking up the challenge for a second or third time, players may travel different paths and outcomes.Tuesday is a big day for Star Trek gamers, as we get a narrative, choice-based game joining the pantheon of franchise titles. If you're not tracking conversations and events it might leave you high and dry when the game suddenly drops in a decision screen so stay alert! Three options are given on each occasion and there is only a limited amount of time available to make your choice so it's more than advised to pay attention to the dialogue as players progress. The game could have chosen to rely on flying starships and phaser fights which are very much the stable of Star Trek Online yet instead tries something slightly different and offers more replay value.Īs the story reveals itself, both the lead characters face choices which not only affect the events that follow but will also change the way in which they relate to other personnel. Choosing a more thoughtful, slower paced storyline, the game places key decisions in the hands of the player themselves rather than allowing the cut scenes to join the dots.
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